Development of an Interactive 3D Animation as a Visual Medium for Depicting Student Life Using Frame by Frame Technique
DOI:
https://doi.org/10.59934/jaiea.v4i3.1140Keywords:
3D Animation, Education, Ethics and Norms, Frame-by-Frame, Student LifeAbstract
This study aims to design and produce a short 3D animated film that represents the dynamics of student life, with a focus on reinforcing ethical values, social norms, and courtesy within the academic environment. In the context of today's digital technology development, 3D animation is considered a highly effective interactive visual learning medium that can capture the attention of younger generations, especially when addressing topics related to character and morality. Traditional methods of delivering such content are often perceived as monotonous and less engaging, prompting the adoption of frame-by-frame animation techniques as an innovative alternative. This technique allows for the creation of smooth and dynamic motion expressions, supporting the emotional and in-depth delivery of messages. The development process includes story planning, character design, animation production, and the evaluation of its effectiveness. The visual production was carried out using Blender version 3.6 for 3D animation creation, and CapCut was used as a post-production editing tool. Evaluation was conducted through surveys, interviews, and observations involving students aged 18–25, analyzed using a mixed-method approach combining quantitative and qualitative data. The results indicate that this animation medium enhances students’ understanding and awareness of the importance of applying ethical values and norms in campus life. Moreover, it is perceived as more attractive and easier to comprehend than traditional learning methods. This study is expected to contribute to the development of educational media based on animation and serve as a reference for the application of visual technologies in higher education
Downloads
References
H. Sa’diyah and M. Z. Rosyid, “Kode Etik dan Moral Mahasiswa (Studi Terhadap Peran Tim Kode Etik dalam Membina Moral Mahasiswa di IAIN Madura),” NUANSA J. Penelit. Ilmu Sos. dan Keagamaan Islam, vol. 17, no. 1, pp. 46–60, 2020, doi: 10.19105/nuansa.v16i2.2628.
D. Utami, “Efektifitas Animasi Dalam Pembelajaran,” Maj. Ilm. Pembelajaran, vol. 7, no. 1, pp. 44–52, 2011.
D. Darmoyo, “Pembuatan Film Pendek Berjudul ‘Jangan Menyerah’ Dengan Menggunakan Kamera Smarphone,” J. Inf. Syst. Technol. (JOINT); Vol 1 No 1 J. Inf. Syst. Technol. (JOINT)DO - 10.37253/joint.v1i1.1373 , vol. 08, no. 08, pp. 80–86, 2020, [Online]. Available: https://journal.uib.ac.id/index.php/joint/article/view/1373
Renaldi, Suriati, and M. S. Asih, “Pembuatan Animasi Simulasi Frame By Frame Penyulingan Air Baku Menjadi Air Bersih,” Semin. Nas. Teknol. Inf. Komun., pp. 225–229, 2020, [Online]. Available: http://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/46
A. Sevtiana, G. T. Saputra, and D. Wisata, “Perancangan Video Animasi Edukatif Perubahan Energi Pada Siswa Kelas Tiga Sekolah Dasar,” J. Digit, vol. 9, no. 2, p. 178, 2020, doi: 10.51920/jd.v9i2.118.
M. W. Lidi and M. H. Daud, “Penggunaan Media Animasi pada Mata Kuliah Biologi Dasar Materi Genetika,” Didakt. Biol. J. Penelit. Pendidik. Biol., vol. 3, no. 1, pp. 1–9, 2019.
A. Indartiwi, J. Wulandari, and T. Novela, “Peran Media Interaktif Dalam Pembelajaran Di Era Revolusi Industri 4.0,” KoPEN Konfrensi Pendidik. Nas. , vol. 2, no. 1, pp. 28–31, 2020.
H. Zaini and K. Dewi, “Pentingnya Media Pembelajaran Untuk Anak Usia Dini,” Raudhatul Athfal J. Pendidik. Islam Anak Usia Dini, vol. 1, no. 1, pp. 81–96, 2017, doi: 10.19109/ra.v1i1.1489.
M. Hulkin and A. Prastowo, “Media Pembelajaran Audio Visual untuk Meningkatkan Akhlak Sopan Santun Siswa Sekolah Dasar,” Edukatif J. Ilmu Pendidik., vol. 5, no. 3, pp. 1553–1562, 2023, doi: 10.31004/edukatif.v5i3.5027.
Y. F. Annur, R. Yuriska, and S. T. Arditasari, “Pendidikan Karakter dan Etika dalam pendidikan,” Semin. Nas. Pendidik. Progr. Pascasarj. Univ. PGRI Palembang 15-16 Januari 2021, p. 333, 2021, [Online]. Available: https://jurnal.univpgri-palembang.ac.id/index.php/Prosidingpps/article/view/5688
A. Ismunandar, “Dinamika Sosial dan Pengaruhnya terhadap Transformasi Sosial Masyarakat,” Tarb. J. Ilm. Pendidik., vol. 03, no. 2, pp. 205–219, 2019, [Online]. Available: http://doi.org/10.32332/tarbawiyah.v3i2.1810
M. S. Wardani, N. R. I. Nugroho, and M. T. Ulinuha, “Penguatan Pendidikan Karakter dalam Proses Pembelajaran Bahasa Inggris,” Bul. Literasi Budaya Sekol., vol. 1, no. 1, pp. 27–33, 2019, doi: 10.23917/blbs.v1i1.9313.
I. G. A. Rangga Lawe, I. Irfansyah, and H. A. Ahmad, “Animasi sebagai Media Pendidikan Karakter Berbasis Tri Kaya Parisudha untuk Anak-Anak,” Mudra J. Seni Budaya, vol. 35, no. 2, pp. 242–249, 2020, doi: 10.31091/mudra.v35i2.975.
V. Elizagoyen and J. Pons, “Agen,” ADLFI. Archéologie la Fr. - Informations, vol. 1, no. 1, pp. 32–43, 2008, doi: 10.4000/adlfi.2398.
M. Maulana Sadiqi and D. Kartika Wulandari, “The Design Of The Village Gate Uses The Sketchup Software Application For The Pantai Hambawang Village,” Pros. Pengemb. Masy. Mandiri Berkemajuan Muhammadiyah, vol. 1, no. 1, pp. 253–257, 2021.
S. Firmansah, F. Jaya, and S. Seituni, “Pengembangan Video Pembelajaran Dengan Aplikasi Capcut Pada Mata Pelajaran Desain Publikasi Materi Photoshop Dasar Siswa Kelas Xi Jurusan Desain Komunikasi Visual Smk Al – Falah Pesanggrahan Kecamatan Jangkar Kabupaten Situbondo,” Holist. Sci., vol. 1, no. 2, pp. 21–24, 2021, doi: 10.56495/hs.v1i2.21
D. Dwiyanto, “PERANCANGAN STORYBOARD DALAM FILM PENDEK ANIMASI 2D ‘LOVELY PAWS,’”, vol. 6, no. 2, p. 1681, 2019.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Journal of Artificial Intelligence and Engineering Applications (JAIEA)

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.