Design of An Android-Based Plant Planting Educational Game Using the Luther-Sutopo Method at Dr. Wahidin Sudirohusodo Junior High School
DOI:
https://doi.org/10.59934/jaiea.v5i1.1404Keywords:
educational game, Android, plant cultivation, Luther-Sutopo, learning multimedia, junior high school.Abstract
Education is essential in character building and human resource development, especially at the Junior High School (SMP) level, a key stage in student growth. One innovative approach is using technology-based media, such as educational games, which enhance learning interest and conceptual understanding in an engaging way. This research aims to design an Android-based educational game with a plant-growing theme for SMP Dr. Wahidin Sudirohusodo. The development follows the Luther-Sutopo method, which includes six stages: concept, design, material collection, creation, testing, and distribution. The game introduces plant types and basic farming techniques while promoting environmental awareness and patience. Black-box testing confirms all features function properly, and user evaluations show high satisfaction in terms of design, usability, and educational value. This game is expected to serve as an effective and engaging alternative learning medium, particularly in Natural Sciences and Environmental Education.
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