3D Virtual Character Design to Enhance YouTube Viewer Attention Using Motion Capture Techniques

english

Authors

  • Selviandra Valentina STMIK TIME
  • Johanes Terang Kita Perangin angin STMIK TIME
  • Muhammad Dipo Agung Rizky STMIK TIME

DOI:

https://doi.org/10.59934/jaiea.v5i1.1464

Keywords:

Doxxing, Motion Capture, Vtuber, Osc/Vmc Protocol.

Abstract

In today’s era of technology development, video as entertainment is popular among various groups of people; such videos can be watched from platforms such as YouTube. But some YouTube video creations require the video creator to show their face to make the video more interesting. In this study, the author aims to design a virtual character as a substitute appearance for the content creators who feel embarrassed to show their faces and as a measurement to prevent doxxing (privacy violations) that occurs to tons of video content creators. For the Vtuber (virtual YouTuber) movement process, the author plans to apply motion capture techniques. The motion capture technique itself is a technique where the computer captures movements that later will be converted into data by the computer, and the data then will be applied to move the character. With the existence of technology called Vtuber, the author wants to show that someone can create video content without having to show themselves to many people and overcome embarrassment and also as a prevention against doxxing.

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References

D. Oleh And J. Desain Fakultas Seni Rupa, “Program Studi Desain Komunikasi Visual,” 2024.

Daffa Mukti Zaelani,“Daffa_163040109_Teknikinformatika,” Pemanfaat. Tools Live2d Dan Unity Openvhead Untuk Virtual Youtuber(Vtuber), 2022.

F. Khatami, “Pengembangan Media Vtuber Dan Implementasi Dalam Pembelajaran Bahasa Indonesia,” 2023.

S. Lehtovirta, “Creating A Vtuber Avatar,” Creat. A Vtuber Avatar, 2023.

J. Pratama And S. Artikel, “Perancangan Dan Penerapan Motion Capture Pada Karakter 3d Dalam Video. Informasi Artikel Abstract,” 2022.

D. Caterina, P. Studi, T. Informatika, And S. Time, “Perancangan Karakter Virtual Youtuber Dengan Penerapan Rigging Sebagai Media,” 2024.

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Published

2025-10-15

How to Cite

Selviandra Valentina, Johanes Terang Kita Perangin angin, & Muhammad Dipo Agung Rizky. (2025). 3D Virtual Character Design to Enhance YouTube Viewer Attention Using Motion Capture Techniques: english. Journal of Artificial Intelligence and Engineering Applications (JAIEA), 5(1), 787–792. https://doi.org/10.59934/jaiea.v5i1.1464