Nutriquest: Diet Therapy Education Through Third-Person Shooter Game

Authors

  • Isna Nurul Azizah Universitas Darussalam Gontor

DOI:

https://doi.org/10.59934/jaiea.v5i2.2025

Keywords:

Diet Therapy, Educational Game, Health Education, MDA Framework, Third-Person Shooter

Abstract

Nutrition education plays a crucial role in maintaining health and preventing disease; however, conventional methods such as lectures tend to be passive and unengaging, especially for adolescents. This study aims to develop an interactive educational game as an alternative medium for delivering diet therapy education. This research employed a Research and Development (R&D) approach using the Software Development Life Cycle (SDLC) with a waterfall model, consisting of analysis, design, implementation, and testing stages. The game, NutriQuest, was developed for the PC platform in the third-person shooter genre and is designed based on the Mechanics, Dynamics, and Aesthetics (MDA) Framework to integrate learning content with gameplay. Players explore the game environment, interact with food objects to obtain nutritional information, and complete quizzes to evaluate learning outcomes. Application testing included black box testing, learning media validation, material validation, and user testing. Results showed that all system functions operated properly. Learning media validation achieved a score of 94.7%, while material validation achieved a score of 68.9%, indicating suitability for educational use. User testing involving 23 adolescents yielded a positive response with a score of 91.30%. These findings indicate that NutriQuest is feasible and effective as a game-based learning medium for diet therapy education and can increase user engagement and understanding.

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Published

2026-02-15

How to Cite

Azizah, I. N. (2026). Nutriquest: Diet Therapy Education Through Third-Person Shooter Game. Journal of Artificial Intelligence and Engineering Applications (JAIEA), 5(2), 2802–2809. https://doi.org/10.59934/jaiea.v5i2.2025