Augmented Reality-Based 3D Technology Learning Media for Human Respiratory Organs

Authors

  • Cherly Evanjeli Politeknik Negeri Pontianak
  • Novi Aryani Fitri Politeknik Negeri Pontianak
  • Yasir Arafat Politeknik Negeri Pontianak
  • Suharsono Politeknik Negeri Pontianak

DOI:

https://doi.org/10.59934/jaiea.v3i2.431

Keywords:

Augmented Reality (AR), Learning Media Application, Virtual object integration, Unity 3D, Blender

Abstract

Augmented Reality (AR) technology is selected for seamlessly integrating virtual objects into the real world. Users can represent objects in three dimensions, offering an interactive, real-time experience. The educational sector widely embraces Augmented Reality due to its interactive and timely advantages. This study focuses on the human respiratory system, demonstrating Augmented Reality's efficacy as an interactive learning tool for understanding respiratory organs. The learning material utilizes three-dimensional visualizations with animations, sound, and vibrant colors, enhancing comprehension and preventing boredom. Employing the Multimedia Development Method and software tools like Unity 3D, Blender, CorelDraw, Vuforia, and Visual Studio Code, the research produces a learning media application facilitating the understanding of human respiratory organs. Evaluation through questionnaires, with a 93.16% approval rate from teachers and students, confirms the application's suitability as an effective learning tool.

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References

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Published

2024-02-15

How to Cite

Evanjeli, C., Aryani Fitri, N., Arafat, Y., & Suharsono. (2024). Augmented Reality-Based 3D Technology Learning Media for Human Respiratory Organs. Journal of Artificial Intelligence and Engineering Applications (JAIEA), 3(2), 579–583. https://doi.org/10.59934/jaiea.v3i2.431