Application of Multimedia Learning for Pancasila and Citizenship Education in SD Inpres Waingapu 3

Authors

  • Marlyn Rambu Day Mbana Universitas Kristen Wira Wacana Sumba,Teknik Informatika
  • Fajar Hariadi Universitas Kristen Wira Wacana Sumba, Teknik Informatika
  • Trisari Dewi Novyanti B Mira Universitas Kristen Wira Wacana Sumba, Teknik Informatika

DOI:

https://doi.org/10.59934/jaiea.v3i3.532

Keywords:

Education Multimedia, SDLC, Waterfall, Unity, PPKn

Abstract

PPKn is an essential subject in elementary schools to instill Pancasila values and national identity. However, the results of the End-of-Semester Assessment (PAS) at SD Inpres Waingapu 3 consistently show low PPKn scores. To address this issue, this study developed a multimedia learning application for PPKn. This application is designed to enhance student understanding of PPKn material, particularly related to Pancasila values. The SDLC (Software Development Life Cycle) Waterfall method was used in the application's development. The application's effectiveness was tested through pre-test and post-test, showing a significant increase in the average score of 79.5%. The application's usability was also tested using the System Usability Scale (SUS), with an average score of 85 and a category of "Excellent". These results indicate that the PPKn multimedia learning application is effective and ready for use in elementary schools. hopefully this application can help improve the quality of PPKn learning and instill Pancasila values more strongly in students.

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References

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Published

2024-06-15

How to Cite

Mbana, M. R. D., Hariadi, F., & Mira, T. D. N. B. (2024). Application of Multimedia Learning for Pancasila and Citizenship Education in SD Inpres Waingapu 3. Journal of Artificial Intelligence and Engineering Applications (JAIEA), 3(3), 864–869. https://doi.org/10.59934/jaiea.v3i3.532

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