FARHAN INDRA KASHOGI SINAGA; WIJAYA, R.; HENDRI. Design of An Android-Based Plant Planting Educational Game Using the Luther-Sutopo Method at Dr. Wahidin Sudirohusodo Junior High School. Journal of Artificial Intelligence and Engineering Applications (JAIEA), [S. l.], v. 5, n. 1, p. 685–689, 2025. DOI: 10.59934/jaiea.v5i1.1404. Disponível em: https://ioinformatic.org/index.php/JAIEA/article/view/1404. Acesso em: 18 apr. 2026.