MUHAMMAD HISZAT; HOTLER MANURUNG; I GUSTI PRAHMANA. Implementing the Procedural Generation Method for Placing Dynamic Objects in a Roblox-Based Adventure Game. Journal of Artificial Intelligence and Engineering Applications (JAIEA), [S. l.], v. 5, n. 3, p. 3892–3898, 2026. DOI: 10.59934/jaiea.v5i3.2307. Disponível em: https://ioinformatic.org/index.php/JAIEA/article/view/2307. Acesso em: 26 jul. 2026.