FAIZAL ANUGRAH PRATAMA; DIKY MULYADI. Gamer Behavior Modeling Using Computer Vision and Artificial Intelligence. Journal of Artificial Intelligence and Engineering Applications (JAIEA), [S. l.], v. 5, n. 3, p. 4344–4351, 2026. DOI: 10.59934/jaiea.v5i3.2416. Disponível em: https://ioinformatic.org/index.php/JAIEA/article/view/2416. Acesso em: 6 jul. 2026.