Muhammad Hiszat, Hotler Manurung, and I Gusti Prahmana. “Implementing the Procedural Generation Method for Placing Dynamic Objects in a Roblox-Based Adventure Game”. Journal of Artificial Intelligence and Engineering Applications (JAIEA) 5, no. 3 (June 15, 2026): 3892–3898. Accessed July 27, 2026. https://ioinformatic.org/index.php/JAIEA/article/view/2307.